
OFFICIAL WORLDBUILDER 4 TECHNOLOGY WEBSITE
LIGHTS
we redesigned the lights objects, meaning you can easily switch between light types...
shadows are also improved for better details...
lights and shadows (DURATION 07:44 / SIZE 4,78MB), demonstration
all new features in LIGHTS:
- new light geometry
- new algorithm of light shadows, soft shadows
a pair of words is worth to say about shadows casting by landscape (and other huge objects comparable in dimensions with landscape) it is strongly recommended to make a separate shadow map for landscape (of course, it is possible if parallel light is used)...then you have to exclude all the objects from this shadow except landscape itself...important thing: resonable values for bias of the landscape shadow is 10 or else self-shadowing artifacts can appear on the land surface
- switch between light source types
- show/hide light cone
- free spot light in WB as well as from MAX
- changing light type in MAX will reflect through communicator in WB
- communicator will alert when a spot name is replace by an object name
- shadow masks for parallel light sources can now be separated for landscape and objects scattered on it...this is important because shadow mask parameters for landscape (range and bias) often differ from those for relatively small scattered objects...to make 2 separate shadow masks merely create one additional mask and set different exclude objects for them
- shadow views can be attached to one of 4 framed views...it can be done either by a right-click at the top-left corner of the viewport and selecting the item required or by clicking at the button on the Shadow page
note that shadow(s) must be ON to be seen in the viewport pop-up menu
note that the old shadow view dialog has disappeared
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