
OFFICIAL WORLDBUILDER 4 TECHNOLOGY WEBSITE
all new features in UI:
- new viewports mechanism
- viewport library button
- double clicking view label will max/min viewport
- new menu item, perspective as cam01
- double click camera in property page will open the camera view
- expand the property page by dragging
- redesigned editable/floating toolbars
- show/hide area objects
- pan for perspective works now as pan not as rotate
- zoom for perspective works now as zoom not as FOV
- FOV is now a separate tool
- zoom and FOV affects no more coordinate system arrows
- a command for setting parametric coordinates on a mesh of 'emulated 3DS' type...this is necessary to add areas to the meshes...meshes without parametric coordinates or with wrong parametric coordinates cannot carry areas
- disable/enable current viewport (ctrl+space by default)
- hide/show grid & axes for viewports
- ctrl+double click on viewport caption will duplicate viewport
- double click on splitter viewport caption will maximize/restore viewport
- double click on viewport caption will close viewport
- double click on splitter gap will reset current layout
- right button click on splitter gap will show menu to choose viewports layout
- panning perspective views works as normal panning
- unselecting objects
- move/rotate/scale objects in one go, X/Y/Z restrictions as well as 'select and manipulate'
- render dialog options get saved with a project file, available render types include skeleton/wireframe/smooth opengl/draft preview/preview/production
- preview render mode added
- grayscale editor icon
- material editor icon
- curve editor icon
- new menu item, to put a shadow view into a viewport
- complete new UI icon set, comes in different versions
- scene objects list and property editor can be expanded to 2 columns
- integration of flash
all new features in LIBRARY:
- a complete new redesigned library set
- a lot of new additions to most libraries
- library items can be double clicked to open up a flash presentation panel...different kind of pictures can be viewed to get more details of the library item
all new features in VERDANT PLANTS:
- verdant plant mechanic models support
- all properties of VPM models are adjustable
- wind animation
- VPM models can be distributed in areas, can be scattered in all three ways like other objects: scattering, arrays and clusters
all new features in VERDANT GRASS:
- VPM grass and a special wind modifier is supported to create high detailed textured grass geometry
all new features in MATERIAL EDITOR:
- reset material editor state
- open/save material editor state
- undo/redo
- material sets dropdown list
- create/remove material sets
- add/delete/duplicate materials
- materials preview window
- preview rendering method dropdown list
- preview geometry dropdown list
- background color
- checkerboard background
- backlight/scene lightning
- refresh/auto refresh
- material list window
- material parameters window
all new features in GRAYSCALE EDITOR:
- grayscale editor window
- move/zoom/zoom extents
- landscape list (and drawnig of its skeleton based heightmap)
- layers list
- dialog properties
- show as height map command
- show profile bounds command
- update landscape in realtime
- dialog color filter
- dialog merging
- dialog effect
- dialog options
- create/delete/duplicate painter layers
- show grayscale command
- load/save layers
- edit brush rotation/roundness/size/hardness
- edit brush library add/remove brushes
- drawing/elevation/digging
- color shift
- color schemes
- undo/redo for all actions
- interface colors adjustable in preference dialog
- right/left mouse button action tuneable
- user color scale
all new features in CURVE EDITOR:
- manual key button in the animation control bar...if it is pressed you can edit tracks only if there is a key at the current frame, by other words, you can create a key at the given frame only manually
- track(curve) editor
a) Pan viewport
b) Zoom viewport
c) Show/Hide statistic
d) Zoom time/values extents
e) Draw track
f) Move/Add/Delete key
g) Scene tree consists of hierarchy of objects and their handlers
h) crisp values dialog
i) delete keys in region
j) colors of interface and 4 colors for tracks adjustable in preference dialog
all new features in SKELETONS:
- surface skeleton line, skeleton creation in top viewport (top or bottom) will lead to sticking the skeleton to the existing surface of the landscape (in fact, to ANY surface beneath)...creation of skeletons is kept as it was in other viewports
- free skeleton line
- road template
- a skeleton can be excluded from specific landscapes...its now possible to have 2 or more landscape mixed up with each their own skeleton group...
all new features in LANDSCAPE:
- landscape modifiers priority managment, you can now change priority visually, it is inserted in the Landscape property tree
- priority from property pages of modifiers is removed
- same control is inserted in Landscape painter, also to switch off greyscale layer
all new features in AREAS:
- improved areas on objects
- export of the objects scattered in areas by a single click...in the object list dialog the user has to specify type of file and file location...the proper exporter will be selected automatically (by the file extension) and all objects will be exported to a single file
- distribution conditions for scattered objects...an additional Property Page named Distribution Conditions has been added to the Area Property Tree...it contains the scene tree and a user can select any object to have the distributed objects stay away from those selected objects with a certain perimeter...
it is strongly recommended not to make criss-cross area references...meaning that if Area1 is selected in Distribution Conditions of Area2, do not select Area2 in Distribution Conditions of Area1 or else unpredictable results may be occur because contents of areas are not sorted...
note also that Distribution has been changed to Height Above Surface to avoid mess with new Distribution Conditions page
all new features in LIGHTS:
- new light geometry
- new algorithm of light shadows, soft shadows
a pair of words is worth to say about shadows casting by landscape (and other huge objects comparable in dimensions with landscape) it is strongly recommended to make a separate shadow map for landscape (of course, it is possible if parallel light is used)...then you have to exclude all the objects from this shadow except landscape itself...important thing: resonable values for bias of the landscape shadow is 10 or else self-shadowing artifacts can appear on the land surface
- switch between light source types
- show/hide light cone
- free spot light in WB as well as from MAX
- changing light type in MAX will reflect through communicator in WB
- communicator will alert when a spot name is replace by an object name
- shadow masks for parallel light sources can now be separated for landscape and objects scattered on it...this is important because shadow mask parameters for landscape (range and bias) often differ from those for relatively small scattered objects...to make 2 separate shadow masks merely create one additional mask and set different exclude objects for them
- shadow views can be attached to one of 4 framed views...it can be done either by a right-click at the top-left corner of the viewport and selecting the item required or by clicking at the button on the Shadow page
note that shadow(s) must be ON to be seen in the viewport pop-up menu
note that the old shadow view dialog has disappeared
all new features in CAMERAS:
- new camera geometry
- show/hide camera cone
- free camera
- zoom in camera viewport works as dolly
- FOV in camera viewport works as FOV
all new features in PROCEDURAL GRASS:
- improved A-buffer of grass
all new features in CUMUNOLIMBUS:
- support for different lights
- support for animation
- drift in wind added when cumunolimbus is scattered in an area
all new features in WATERFALLS:
- motion blur in waterfalls...note that rendering times increases remarkably when non-zero blur is set...however, if the particles are blured, much less amount of them is required, so rendering times for displaying waterfall increases no more than 1,5
all new features in FILEFORMATS:
- fileformats seperate dialog to define parameters
- JPEG compression supported
- TIFF channels supported like alpha and depth information
all new features in ARCHIVE TOOL:
- archive all maps and library items
- import archive
all new features in VIEWPORTS:
- a new command 'Show Area Objects' which will set all objects in areas on/off to speed up viewport display
- a new option for every distributed object to draw in bouding box/skeleton or wireframe mode to speed up viewport display
- reduction of distributed verdant PM grass models to speed up viewport display
- the scene can be updated and redrawn when the frame bar is being dragged optionally...options are set in the Viewport Preferences and they are the following :
a - play animation in selected viewport only
b - update the selected objects only...remember, cameras have equal rights to other objects, you have to select them to see their movement (if any)
c - you can disable updating objects during the frame bar dragging at all
the same options control the usual animation playback
all new features in PREFERENCES:
- cyclic backup of project files
- all kinds of interface colors can be changed, we added "Colors" page in preferences dialog...don't forget to save your changes to file, otehrwise it will only be saved in your registry
- added "Style Folder" combo box to StartUp Preference page, you can create several styles and switch between them
all new features in COMMUNICATOR:
- communicator objects list will be sorted alphabetically
all new features in FOOTPRINTS:
- selecting multiple footprints improved
all new features in SHADERS:
- phong photometry shader has been improved, the correct specular component can be used instead of old one
- a new check-box named "Use WB 3.0 specular component in Phong shader" is added to the compatibility page to switch feature on/off...feature was done due to verdant photometry differs from WB photometry
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