Streamlined Interface
Easier-to-understand icons and placement are not the only
advantages to WorldBuilder 4’s new interface. Interfaces
are now, in fact, a mesh that can be loaded, saved, and switched.
WorldBuilder 4 ships with three interfaces and more can be
designed.
- Redesignable and editable floating toolbars
- Integration of Flash
- New preview render mode
- Show/hide all objects in a given area to isolate parts
of scene
- New viewport paradigm and controls: viewport library
button, easy double-click min/max and close, enable/disable,
hide/show grid, viewport duplicate, also a new viewport
shadow view
- New true pan and zoom for perspective
- New FOV (Field of View) tool
- Easy to unselect objects
- One-step movement, scaling, and rotation of objects
- Render dialog saves with scene file, including rendering
preference
Grayscale Editor
WorldBuilder 4’s new grayscale editor allows users to
very easily create new elevation maps and import, save, modify,
and load new maps. Almost any elevation map can be easily
converted by the grayscale editor into a WB height map from
a traditional elevation map to overhead photos. The grayscale
editor is a new window that allows you to literally paint
an elevation map in grayscale.
- Includes basic features such as move, zoom, load and
save, undo and redo
- Works with layers and schemes for maximum power and control,
comes with a preset landscape list
- Powerful layer controls including merging, filters, create/delete/duplicate
- Brush controls for thickness and hardness – save
and load brush preferences
- Updates in real time
Materials Editor
With the Materials Editor, users have unprecedented power
over adding, previewing, modifying and altering object materials.
WorldBuilder 4 efficiently allows users to preview new materials
with different render options.
- Build new material libraries by adding, duplicating and
modifying, and deleting materials
- Create new materials sets and select them through the
new dropdown list
- Use the materials preview window and geometry dropdown
list with selectable background, and backlight/scene lighting
to preview materials efficiently
- Includes auto-refresh and undo features
- New material parameters window puts all of the characteristics
in one convenient place. Use open/save material state to
save your status.
- Updates in real time
Verdant Plants
You can now import plants from Digital Element’s new
Verdant plant format. Verdant plants are algorithmically generated
and can be varied automatically. You can create an entire
forest from a single tree or an entire lawn from a single
blade of grass. WorldBuilder still makes vegetation and rock
placement easy, giving users a comprehensive control.
- New plant libraries in WorldBuilder and more available
soon, including Oregon Plants, Arizona Plants, and Japanese
Plants
- Support for wind animation, variation, and random placement
Additional New Features
Improved Shadows WorldBuilder 4 has better quality
shadows and an easier interface
- Higher detailed shadow algorithms – better quality
- Improved performance during render for shadows
- Users can now add shadow views to a viewport
Better Lights Now, in WorldBuilder 4, it
is easier to manipulate lights and new types of lights have
been added.
- Interface of Light Source has been changed - you can
change the light's type (parallel, spot or point) on the
fly
- Independent and object-target parallel and spot lights
have been added
New Cloud Features Cumulonimbus-type clouds
can be animated in areas and a new wind for this type of cloud
has been created.
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