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Making Waterfalls in WorldBuilder 4 - Page 1

In this tutorial, we will cover the basic theory and application of one of Worldbuilder' s most interesting features: the Waterfall tool.

Note: This tutorial is designed to be used with all versions of WorldBulder 4, including the downloadable Demo version. Because certain features such as file and image saving are disabled in the demo vision, sample project files have been provided for download and review. If you are using the demo version of WorldBuilder 4, you will still be able to follow along and render non-saveable still images.

Let' s get started.


Open WorldBuilder 4. The default project file includes a Landscape object, a Camera and one Directional light. If you wish to, you can create a few Skeleton Lines of your own, or use the ones included in the sample file Waterfall_Start.awb.

In the Creation Toolbar, select the button for the Waterfall tool. The cursor will change to placement mode.

Click in the Top Viewport. The Waterfall object will appear in the workspace and in the Scene Tree.

Notice that the Waterfall is oriented along the X-axis. You may need to Rotate it in order to align it with your Landscape elements.


The Waterfall object is a specialized particle emitter.

It sprays its particles in a very thin horizontal line. This stream of particles should be visible in your Viewports. The 3 parallel arrows near the emitter also indicate the particle direction.

The longer vertical and horizontal arrows control direction / strength for its Gravity & Wind variables; these can be accessed through Worldbuilder' s standard Manipulator feature.


« Previous page


 
Making Waterfalls in WorldBuilder 4 - Page 1
 
 
 
       Home                Company                Products                Gallery                Store                Links
 

« Previous page

Making Waterfalls in WorldBuilder 4 - Page 1

In this tutorial, we will cover the basic theory and application of one of Worldbuilder' s most interesting features: the Waterfall tool.

Note: This tutorial is designed to be used with all versions of WorldBulder 4, including the downloadable Demo version. Because certain features such as file and image saving are disabled in the demo vision, sample project files have been provided for download and review. If you are using the demo version of WorldBuilder 4, you will still be able to follow along and render non-saveable still images.

Let' s get started.


Open WorldBuilder 4. The default project file includes a Landscape object, a Camera and one Directional light. If you wish to, you can create a few Skeleton Lines of your own, or use the ones included in the sample file Waterfall_Start.awb.

In the Creation Toolbar, select the button for the Waterfall tool. The cursor will change to placement mode.

Click in the Top Viewport. The Waterfall object will appear in the workspace and in the Scene Tree.

Notice that the Waterfall is oriented along the X-axis. You may need to Rotate it in order to align it with your Landscape elements.


The Waterfall object is a specialized particle emitter.

It sprays its particles in a very thin horizontal line. This stream of particles should be visible in your Viewports. The 3 parallel arrows near the emitter also indicate the particle direction.

The longer vertical and horizontal arrows control direction / strength for its Gravity & Wind variables; these can be accessed through Worldbuilder' s standard Manipulator feature.


« Previous page