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WorldBuilder 4 Tutorials - Volcano - Page 3: Adding Trees

In the Size & Density property, use low values in the Height Range and Average Density parameters -under 10- to make the trees appear smaller (so that our volcano appears larger).

Use Placing Conditions to limit tree growth to certain parts of the furrowed areas.  Basically, we want to have our forest of fir trees growing in the upper and lower parts of the furrows. 

You may have to experiment with different Altitude Range settings to confine the tree growth properly (the example scene file uses a high value of 40 and a low value of -20).



When seen from the Top viewport, we can observe how the Placement Conditions property effects the distibution of our trees (in this screenshot, the Camera and Parallel Light have been hidden to more clearly how the tree).

For added realism you may also want to enable both Cast Shadow and As Flipboard, in the Shadows & Reflections property.

 


Before rendering, select the Objects List property (for the Area2 Scattered Vegetation) and enable Draw as Flipboards.  This will greatly reduce render times. 

As a finishing touch for the terrain, let's add two more Materials on top of the one you added previously.  Select and drag grass20 from the Library onto Area 1 (full)

Let' s use a time-saving trick to limit the placement of this new material:

In Area2, select the Placing Conditions property for the scattered GrandFir 1 trees.  At the top of the Property Page, select Copy from the Property Toolbar.  This will ‘capture' the settings for this property.

Now select grass20 in Area 1 (full) and then select its Placing Conditions property.  In the Property Toolbar click on Paste to apply the settings we copied from the Area2 Scattered Vegetation.





Here's the rendered result, with the trees hidden....


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