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WorldBuilder 4 Tutorials - Volcano - Page 2: Modifying the Landscape

Take a moment to think about some of the conditions around our volcano.  When mud and lava erupt and flow down the slopes, the flows carve deep troughs into the landscape. 

These carved areas basically break up the surface, which is one visual characteristic of very large objects (like volcanoes).

Let' s apply an Erosion Filter to the Landscape mesh.  This will carve out some interesting-looking furrows into the slopes and simulate some of the effects of mudflows at the base of the mountain.

Right-click on the Skin property, drag down to Add…

Select Landscape Erosion Type II and click OK.  Use the default settings in the Property Page.


Let' s check our adjustments in a new render. 

Our volcano will need some material shading.  In the Library' s materials group, select the sand02 material and drag it onto Area 1 (full).

 


Render the scene again.

That' s quite an improvement, but we still need to work on the impression that this is a mountainous object.  Trees scattered around the base of the volcano will also help to enhance its sense of scale.


Make a new Area on Landscape0, around the base of the volcano, and (mostly) within camera range.  In the Library, select GrandFir 1 from the trees group. 


Select Area2 in the Scene tree and drag GrandFir 1 onto it in the Properties Tree.




Choose Scattered Vegetation in the Select Type(s) of Object dialog box.


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