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Making Snow in WorldBuilder - Landscape and mesh adjustments; Basic materials

With the Landscape still selected,
change these Skin values as follows:

Evolution: 50
Roughness: 57


In the Scene Tree select the Landscape.

In the Property Tree select Settings, and change the Mesh Resolution from the default of 64 to 256.
You should be able to see the density of detail increase in the Camera Viewport.

Let’s give our terrain an appropriate rocky surface.

Open the Library and select rocks18 from the ‘materials’ group. In the Property Tree drag the material onto Area 1 (full).

Select and Delete the Default Material.




In the Camera Viewport, render the scene in Draft Preview mode. We see the material applied to our Landscape.

Now we’re going to add a texture to simulate snow over the top of our rocky texture. In the Library, select and drag snow02 onto Area 1 (full).

 

 

 

Let’s render the scene again.

Our landscape has turned completely white. This is not quite the effect we’re trying to produce. We want to make it look as though the snow has only been falling for a short time, and hasn’t yet covered the landscape.


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