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Creating Rivers in WorldBuilder 4: Adding External Perturbations

Our scene looks good, but its realism would be enhanced if the scattered stones created some kind of disturbance in the water as it moves by. We will recreate this phenomenon by applying a special kind of modifier to our river.


With River0 selected in the Scene Tree, right-click on External Perturbations (in the Properties Tree) and pull down to Add…

In the Select Type(s) of Object dialog window,
choose Cavity and click OK.


The Cavity Property Page displays several parameters: Cavity Geometry defines the size and shape of the disturbance created by the stones.

Set Length to 10.

Set Central Angle to 45.

Set Depth to 0.3.

For the Allow Perturbations from control, enable River Area.


Re-render the scene once again.

Now we can see that our rocks appear to be generating realistic disturbances on the surface of the river.


Now let' s add a final touch: foaming 'white-water' .

We' re going to apply this extra finishing touch as a special shader. In the Properties Tree right-click on River0' s Area1 (full) and pull down to Add…

In the Select Type of Object(s) dialog window, choose Material in Area from the Textures group and click OK.


Now we have a base upon which to build our new material. 

Again, right-click on the new Material in Area and pull down to Add…

Select Foam from the Object Dependant group and click OK.


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