So
we have our river flowing through our forest. Let’s
make things more interesting by placing some rocks in the
stream. Then we'll add external perturbations and shaders
to simulate a ‘foaming’ water effect.
Select
River_0. In the menu toolbar, a Create Area
button will appear (this may also appear as an ‘un-docked’
modal toolbar, depending on how you’ve configured your
WorldBuilder 4 user interface).
Click
on the button and create a new area in the River_0
object. This new area will be called Area2.
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