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Creating Rivers in WorldBuilder 4: Scattered Objects

So we have our river flowing through our forest. Let’s make things more interesting by placing some rocks in the stream. Then we'll add external perturbations and shaders to simulate a ‘foaming’ water effect.

Select River_0. In the menu toolbar, a Create Area button will appear (this may also appear as an ‘un-docked’ modal toolbar, depending on how you’ve configured your WorldBuilder 4 user interface).

Click on the button and create a new area in the River_0 object. This new area will be called Area2.


Once you’ve created your object, open the Library and select the stones group. Click and drag cobblestone09 into Area2. Choose Scattered Shaded Objects in the Types of Object(s) dialog window.

In the Properties Tree, expand Scattered Object and select Size & Density. Use the settings shown in the screen shot.

Randomize the stones’ Rotate property by applying the settings shown here. This will add more natural variance among the scattered objects.




Render the scene again, to check that the stones are partially submerged in the water.


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