Home                Company                Products                Gallery                Store                Links
 

« Previous page

Creating Rivers in WorldBuilder 4: Surface Properties

Now let’s work with the Material properties, to alter our river’s appearance.

In the Scene Tree, expand River_0 to show Area1(full).

In the Properties Tree, expand Material and then Fresnel Water.

In the Property Page, set Generate Map to Every Frame.


Render the scene again.

Notice the improved appearance of the river surface.


Now, select the Colors/Depth property.

Choose a greenish-blue shade for the Surface Color value; Deep Color can be left black if you wish.

Use a Deep At setting of 10.

Render the scene once again to check the result.

 



Now let’s return to our River_0 object.

Select the Flow Parameters property.

Set Flow Speed to 0.1.

Set Perturbations: Amplitude to 0.25.

Set Average Waves Spacing: Across to 1.

Set Average Waves Spacing: Along to 1.

Set to Wave Period (frames) to 20.

Because we’re going to be applying specific kinds of external modifiers and materials, we’ll need to define our river object as a Mesh and not a Shader.

Enable the Mesh Perturbation Type.

A sub-property of Flow Parameters is Speed Profile. This allows us to control the river’s current, and where it is most visible.

In the Speed Profile Property Page we see a curve defined by three points. The low points at each end of the curve indicate a slow-moving river current, while the high middle point represents a faster current (and more visible ripples) in the middle of the river.

Click and drag on the points.

Re-render the scene a few times to see the effect of different settings for Speed Profile.


« Previous page