Home                Company                Products                Gallery                Store                Links
 

« Previous page

Cumulonimbus Clouds in WorldBuilder: Page 2


A sub-property of Cloud Shape is Cloud Profile.  This is a graphical interface for editing your cloud' s profile, represented here as a spline curve with movable points.  Click and drag on the points to alter the cloud' s shape.

Double-click to add a new point to the profile curve; right-click to delete a point.  Try out a few combinations to see what kinds of cloud shapes you can make.

Here are some rendered examples.

 

Now that we' ve made some adjustments to the shape of our cloud, let' s explore our shading options.  In the Properties Tree, select Cloud Shader.

First in the Cloud Shader property is Extinction.  Use this to control the cloud' s transparency.  A high setting will make the cloud very solid and opaque, while a low setting will make the cloud more wispy and ‘fog-like' .

The practical range for this control is roughly between 1 (almost completely transparent) to 10 (above which increasing opacity values are not as noticeable); a good starting value is the default setting of 3.

Let' s render a couple of different Extinction settings.


Extinction = 1.25
Extinction = 2
Extinction = 6

The Intensity parameter controls the cloud' s responsiveness to a light source.  Low settings cause the cloud to render very dim and very flat; a high setting will cause the directly illuminated areas of the cloud to become so bright that shadowed areas of the cloud will be obscured.

Intensity = 2.5
Intensity = 10
Intensity = 20

The Asymmetry parameter controls the scattering of light within the cloud' s volume.  A low setting (0.1 or lower) will cause the light to scatter ‘isotropically' (equally in all directions) within the cloud, which will appear darker; a higher setting will cause the light to scatter in a more uniform direction, creating brighter areas within the cloud.


Asymmetry = -0.8
Asymmetry = -0.1
Asymmetry = 0.4

Albedo controls the overall contrast between the brighter, directly illuminated areas of the cloud and the darker shadowed areas.

Albedo = 0.23
Albedo = 0.45
Albedo = 1.8

« Previous page