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WorldBuilder 4 Basics: Part 4, Volumetric Light Filter

Press Incremental Design Step Backward to clear the Z-buffer and unhide all of the objects in the scene.

While the Haze filter works fine in many situations, it is not sensitive to the direction of light. Volumetric light can be used where you need a more dramatic lighting effect in the atmosphere.

First, let's turn off our Haze and RGB Levels filters. We're doing this because it's easier to adjust the Filter settings one at a time, and accurately determine the results.

In the Property Tree, right-click on Filters.

Select Disable all.


Right-click again on Filters and pull down to Add.

Select Volumetric Light from the Atmosphere/Volumetric group and click OK.

 




Because we'll need to move the Light source (to use the Volumetrics filter to better effect), the look of the entire scene will change.

Select the appropriate Light source. Move the light source away so that it will shine almost directly into the Camera. Make sure that the Light's Targeted parameter is enabled.


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