WorldBuilder
4 Basics: Part 4, Volumetric Light Filter
Press
Incremental Design Step Backward to clear the Z-buffer and
unhide all of the objects in the scene.
While
the Haze filter works fine in many situations, it is not
sensitive to the direction of light. Volumetric light can
be used where you need a more dramatic lighting effect in the atmosphere.
First,
let's turn off our Haze and RGB Levels filters. We're
doing this because it's easier to adjust the Filter settings one
at a time, and accurately determine the results.
| In
the Property Tree, right-click on Filters.
Select
Disable all.
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| Right-click
again on Filters and pull down to Add. Select
Volumetric Light from the Atmosphere/Volumetric group
and click OK.
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Because
we'll need to move the Light source (to use the Volumetrics
filter to better effect), the look of the entire scene will
change.
Select
the appropriate Light source. Move the light source away
so that it will shine almost directly into the Camera. Make
sure that the Light's Targeted parameter is enabled.
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