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WorldBuilder 4 Basics: Part 4, RGB Levels Filter

Here is the image with both the Haze and RGB Levels applied.

Now the colors are over-saturated and the contrast is too high.

To reduce this effect, let us change the target colors' range to make it closer to the original range in the window grayed out above.


Let's use a target range between the full 0 -to- 255 values and the original range.

So instead of 0 for min Red, let's enter 50.

Let's increase the min Green Target value to 12.

We could play with upper limits as well, but these settings will produce a good result.

Let's render the image again.


Overall, the newly-rendered image is closer to the original in terms of its foreground (we've 'warmed up' the colors somewhat), but the forest in the background still retains its hazy appearance.

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