WorldBuilder
4 Basics: Part 4, Introduction
Welcome
to Part 4 of our WorldBuilder Basics tutorial.
In
this tutorial we will continue building the scene we started in
Parts 1, 2 and 3. We will add Haze, Color Correction
and Volumetrics filters to enhance the realism of our WorldBuilder
scene.
NOTE:
The tutorial is designed to be used with the downloadable demo version
of WorldBuilder 4. Some features such as scene and rendered image
saving are disabled in this version. In order to follow along with
the tutorial example scene files, each of the tutorial's four parts
are available for download.
| Let's
start by reviewing our scene in Production Rendering mode
(once you've rendered the scene, click on Incremental
Design Step Forward). All
of our landscape, vegetation and water elements are satisfactory.
But
there is still something missing: an element of scale and
distance. In the real world, airborne dust and haze cause
distant objects to appear lighter and 'washed out' (this is
sometimes called atmospheric perspective). We will
now duplicate this visual phenomenon by applying a filter
to our scene.
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In
the Scene Tree, select Scene and in the Properties
Tree right -click on its Filters node.
Select
the Haze filter. A little bit later we will add the
Volumetric Light filter, as well.
Note:
The Fog and Two Color Fog filters could also
be used; they are both filters that were created for earlier
versions of WorldBuilder.
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| After
the Haze filter appears in the Properties of the Scene, re-render
the image. Since we're working with Incremental Design, the
filtered image will appear very quickly. The
image is bleached out and is too foggy. We have to adjust
the Haze parameters in order to simulate the conditions of
a sunny day.
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