| Notice
that the boundary line between our sandy material and rock18
is unnaturally sharp. We can adjust this using the Area Feathering
parameters.
The
Area feathering property allows us to adjust the softness/hardness
of the transition between areas, and between different materials
inside one single area.
Selecting
the area in the Properties Tree can access this property;
the Area Feathering Properties Page will appear below.
The
boundary in our case is defined by the Soft Placing Conditions
in Area by: Altitude parameter. We’ll need
to change it the from the default value of 0.1 to 0.5.
Re-render
the scene to view the adjustment.
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