| Now
we will add a ‘sandy’ material along the water
to give greater definition to the shoreline. Render
the scene with Preview rendering. To add another material
into Area 1 (full), select it and right-click on its
properties, and then select Add.
Select
Material in Area from the Texturing group and
click OK. The material is initially created empty and
will render itself black. We can add different components
called Shaders to make the material look realistic.
Right-click
Material in Area: ON and select Add. The Add
command is context sensitive. Here it displays all of the
available shaders that we can put into the material. Shaders
are arranged into groups for easier navigation in the extensive
list. We need Constant Color from the Texture/Color
group. Click on Constant Color to select it.
Don't
press OK yet.
Ctrl+click
on another item Phong Photometry, in the Photometry/Reflection
group. It will allow you to add two shaders simultaneously
to the material. Now press OK.
Here
you see the two new components in the material that we are
building.
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