Home                Company                Products                Gallery                Store                Links
 

« Previous page

WorldBuilder 4 Basics: Part 2, Introduction

Welcome to Part 2 of our 4-part WorldBuilder Basics tutorial.

In Part 1 we built a very simple scene. The goal of the second tutorial is to show how to scatter vegetation in areas and how to edit the shape of areas. As in the first tutorial, we will make extensive use of the Incremental Design feature.

NOTE: The tutorial is designed to be used with the downloadable demo version of WorldBuilder 4. Some features such as scene and rendered image saving are disabled in this version. In order to follow along with the tutorial example scene files, each of the tutorial's four parts are available for download.

Open the example scene file 'part2_start.awb'.

Open a camera Viewport by double-clicking on Camera01 (in the Scene Tree).

Render the Viewport using the Production mode.

Click on the Incremental Design Step Forward button.



Refresher: Incremental Design freezes the image with the depth channel and hides objects that were previously rendered. Those objects will not be rendered next time. Only the newly created objects will be rendered and composed with the static background. 

Click and drag the mouse to draw a new area. We want to build an area for a forest.



Refresher: Making an Area: Select the Landscape object to access its tools. Right-clicking closes and finishes the area.

We can see our new area in the camera Viewport. 

« Previous page