WorldBuilder
4 Basics: Part 2, Introduction
Welcome to Part 2 of our 4-part WorldBuilder Basics tutorial.
In
Part 1 we built a very simple scene. The goal of the second tutorial
is to show how to scatter vegetation in areas and how to edit the
shape of areas. As in the first tutorial, we will make extensive
use of the Incremental Design feature.
NOTE:
The tutorial is designed to be used with the downloadable demo version
of WorldBuilder 4. Some features such as scene and rendered image
saving are disabled in this version. In order to follow along with
the tutorial example scene files, each of the tutorial's four parts
are available for download.
Open
the example scene file 'part2_start.awb'.
Open
a camera Viewport by double-clicking on Camera01 (in the
Scene Tree).
Render
the Viewport using the Production mode.
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Click
on the Incremental Design Step Forward button.

Refresher:
Incremental Design freezes the image with the depth channel
and hides objects that were previously rendered. Those objects
will not be rendered next time. Only the newly created objects
will be rendered and composed with the static background.
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Click
and drag the mouse to draw a new area. We want to build an area
for a forest.

Refresher:
Making an Area: Select the Landscape object to access its tools.
Right-clicking closes and finishes the area. |
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We
can see our new area in the camera Viewport.
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