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WorldBuilder 4 Basics: Part 1, Cameras and Skeleton Line Scaling

Now let’s open a Camera view to see how the rock03 Skeleton Lines object is effecting our terrain. Double-click Camera01 in the Object Tree. The camera viewport opens to show the scene in Skeleton Rendering mode. 



Let's view it again in Wireframe rendering mode.




As we can see, our Landscape is being deformed pretty radically by our Skeleton Lines. Let's diminish this effect by using the Scale tool on our Skeleton Lines object.

With rock03 selected, click on Scale in the Menu bar (or right-click on the object for its pull-down menu).

Drag downwards on the blue Z-Axis handle of the Scale manipulator, until the Skeleton Line's height is approximately half its original size.

As an alternative, you can select the Manipulator: Scale property for rock03 (in the Property Tree).




Numerically, the Z scale for rock03 is 66.08.



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