WorldBuilder
4 Basics: Part 1, Cameras and Skeleton Line Scaling
Now let’s open a Camera view to see how the rock03
Skeleton Lines object is effecting our terrain. Double-click Camera01
in the Object Tree. The camera viewport opens to show the scene
in Skeleton Rendering mode.
Let's
view it again in Wireframe rendering mode.

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As
we can see, our Landscape is being deformed pretty radically
by our Skeleton Lines. Let's diminish this effect by using
the Scale tool on our Skeleton Lines object.
With
rock03 selected, click on Scale in the Menu bar (or
right-click on the object for its pull-down menu).
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| Drag
downwards on the blue Z-Axis handle of the Scale manipulator,
until the Skeleton Line's height is approximately half its original
size. As
an alternative, you can select the Manipulator: Scale
property for rock03 (in the Property Tree).

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| Numerically,
the Z scale for rock03 is 66.08. |
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