WorldBuilder
4 Basics: Part 1, Introduction
Welcome to WorldBuilder 4!
This
is Part 1 in a 4-part tutorial. In
this guided tour, we will explore some of the basic features of
the program. We’ll also build a simple scene.
NOTE:
The tutorial is designed to be used with the downloadable demo version
of WorldBuilder 4. Some features such as scene and rendered image
saving are disabled in this version. Example scene files (for each
of the tutorial's four parts) are available for download.
Before
we get started with our tutorial, let’s examine the primary
elements of WorldBuilder’s user interface.
When
you start WorldBuilder the default scene will load,
and your screen will look something like this:
The default scene contains the following elements:
- A Camera (with Camera Target)
The
center area is your workspace, comprised of four Viewports.
Although you can customize the configuration of these Viewports,
the default setting provides three orthographic views (Top, Right
and Front) plus one Perspective view. This is where you will place
and manipulate the various elements in your scene.
Located
on the top are the Main Toolbar and the Main Menu.
The
Creation Toolbar is located at the left side of the workspace.
To
the right is the Property Editor with three panels:
The
topmost panel is the Scene Tree; in the middle is the Property
Tree and at the bottom is the Property Page, where you
can access and edit object parameters.
At
the lower right are the View Tools (sometimes also referred
to as the Navigation Bar). These tools include Pan, Arc
Rotate, Zoom and several Zoom modifiers; they allow you
to adjust your view of the WorldBuilder scene.
|