Communication
Plugin for 3ds MAX
6. Update of Copies of Objects Imported to WorldBuilder4.
Meshes and Gizmos
When any parameter of the original camera,
light or any other object is changed during you work with
the common scene in 3ds MAX, you have to update its copy in
WorldBuilder. You can do this using a special interface of
the Communication Object in WorldBuilder.
In the Object Tree select the Max Communication Object as
shown at the top window of the right figure. Immediately the
properties of the Max Communication Object appear in the middle
window. Select MAX Objects item. In the bottom window you
can see a page containing the only button named Update
All MAX Objects. A left click at it will result in update
of all copies imported to WorldBuilder from 3ds MAX.
NOTE: Changes take place in WorldBuilder.
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6.1 Update of Original MAX Objects by Changes in Their Copies.
In WorldBuilder you can move, rotate and scale
copies of MAX objects. These changes will immediately be
reflected in original objects in MAX provided that the Auto
Key button is set to ON:
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Let us consider in more detail what happens when you, say, move a
copy of MAX object in WorldBuilder's scene. Suppose that the Auto
Key button is turned ON and the time slider reads frame N. When you
release the left mouse button, which means that you stop dragging
the object, a key is created in the position track of the original
MAX object at frame N. (If a key at frame N already exists, its parameter
will be replaced). Immediately the entire position track is scanned
and sent back to WorldBuilder. Position of the copy object is modified
at adjacent frames in agreement with interpolation method of MAX.
The same situation takes place when you rotate or scale a copy
of MAX object.
Ability of Communicator to update the original MAX objects gives
you a convenient possibility to adjust your original MAX animations
to WorldBuilder's landscape. For example, you can avoid collisions
of your MAX camera with WorldBuilder's trees, or you can set the
camera path along a sea shore in WorldBuilder, etc.
NOTE: Changes take place in 3ds MAX.}
This is the end of tutorial. |