Home                Company                Products                Gallery                Store                Links
 

« Previous page

Communication Plugin for 3ds MAX

6. Update of Copies of Objects Imported to WorldBuilder4. Meshes and Gizmos

When any parameter of the original camera, light or any other object is changed during you work with the common scene in 3ds MAX, you have to update its copy in WorldBuilder. You can do this using a special interface of the Communication Object in WorldBuilder.

In the Object Tree select the Max Communication Object as shown at the top window of the right figure. Immediately the properties of the Max Communication Object appear in the middle window. Select MAX Objects item. In the bottom window you can see a page containing the only button named Update All MAX Objects. A left click at it will result in update of all copies imported to WorldBuilder from 3ds MAX.

NOTE: Changes take place in WorldBuilder.

 


6.1 Update of Original MAX Objects by Changes in Their Copies.

In WorldBuilder you can move, rotate and scale copies of MAX objects. These changes will immediately be reflected in original objects in MAX provided that the Auto Key button is set to ON:

Auto Key is ON

Let us consider in more detail what happens when you, say, move a copy of MAX object in WorldBuilder's scene. Suppose that the Auto Key button is turned ON and the time slider reads frame N. When you release the left mouse button, which means that you stop dragging the object, a key is created in the position track of the original MAX object at frame N. (If a key at frame N already exists, its parameter will be replaced). Immediately the entire position track is scanned and sent back to WorldBuilder. Position of the copy object is modified at adjacent frames in agreement with interpolation method of MAX.

The same situation takes place when you rotate or scale a copy of MAX object.

Ability of Communicator to update the original MAX objects gives you a convenient possibility to adjust your original MAX animations to WorldBuilder's landscape. For example, you can avoid collisions of your MAX camera with WorldBuilder's trees, or you can set the camera path along a sea shore in WorldBuilder, etc.

NOTE: Changes take place in 3ds MAX.}

This is the end of tutorial.


« Previous page