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Communication Plugin for 3ds MAX

4. Meshes and Gizmos

Sometimes it is very useful to import various mesh objects from 3ds MAX to WorldBuilder. You need to have copies of such types of objects at the preparation stage of your Communicator session.

IMPORTANT: In contrast to lights and cameras, which must be copied from one application to the other to provide correct lighting and viewpoint, you do not need to have copies of "foreign" meshes during the rendering stage of work. Instead, you have to either delete or hide them before starting the rendering.

Select Max Communication Object in the Object Tree of WorldBuilder's scene (as shown at the top window of the right figure). Just its Properties appear in the Property Tree (the middle window). Select MAX Meshes and make sure that the list of all mesh objects of the MAX's scene is seen in the bottom window. Select one or more meshes you want to import to WorldBuilder and click Insert. Copies of selected objects are inserted into WorldBuilder's scene.

In a similar way you can import gizmos - a sort of a bounding volume surrounding objects in MAX.

You can update copies of meshes and gizmo objects in a usual way for all types of imported MAX objects as described at Update Copies of MAX Objects page.


5. Final Rendering

When your common scene is ready you can start the final rendering. You can do this from WorldBuilder interface only.

In the main menu line select Render / Final Rendering. The Render Options dialog appears. This is a self-evident interface, which allows you to

  • Set the animation range in frames
  • Select a camera for rendering
  • Set the output filename
  • Set the rendering type. This has effect on WorldBuilder rendering engine only. It is impossible to control the rendering quality of MAX from this interface.
  • Set the anti-aliasing value This is the multiplier, which shows how many times larger the actual resolution of the rendering window is than the Width and Height controls read. The final picture will be smoothly squeezed to the required size.
  • Start the final rendering

NOTE: There is no way to start rendering of the common scene from 3ds MAX. Please, use WorldBuilder's interface.

 

 


This is the end of the Tutorial.

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