Camera Import from WorldBuilder to
3ds MAX
Suppose, you have got a redy for use camera in WorldBuilder.
This paragragh is devoted to how to import the camera to 3ds
MAX.
Open Camera Import group at the Communicator dialog as shown
in the right figure. You will see a list of all cameras of
WorldBuilder's scene. Select one or more cameras and click
at Import button. The result of this operation is
a new camera object(s) in the MAX's scene. All parameters
of the camera, which both MAX and WorldBuilder support (such
as positions of eye and target, field of view, orientation,
etc) are exactly the same as corresponding parameters of its
original object.
When you have imported a camera from WorldBuilder its name
disappears from the list. If you then added another camera
to WorldBuilder's scene the Camera Import list can be updated.
Click the Update button and the new camera's name
appears in the list.
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