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Communication Plugin for 3ds MAX

3. Camera Import

Camera Import from WorldBuilder to 3ds MAX

Suppose, you have got a redy for use camera in WorldBuilder. This paragragh is devoted to how to import the camera to 3ds MAX.

Open Camera Import group at the Communicator dialog as shown in the right figure. You will see a list of all cameras of WorldBuilder's scene. Select one or more cameras and click at Import button. The result of this operation is a new camera object(s) in the MAX's scene. All parameters of the camera, which both MAX and WorldBuilder support (such as positions of eye and target, field of view, orientation, etc) are exactly the same as corresponding parameters of its original object.

When you have imported a camera from WorldBuilder its name disappears from the list. If you then added another camera to WorldBuilder's scene the Camera Import list can be updated. Click the Update button and the new camera's name appears in the list.


Update of the Camera Imported to 3ds MAX

Similar to the imported lights the only way to update an imported camera in 3ds MAX is to delete the copy camera and re-import it anew.

Camera Import from 3ds MAX to WorldBuilder

You can import cameras from 3ds MAX to WorldBuilder. Select Max Communication Object in the Object Tree of WorldBuilder's scene (as shown at the top window of the right figure). Just its Properties appear in the Property Tree (the middle window). Select MAX Cameras and make sure that the list of all camera objects of the MAX's scene is seen in the bottom window. Select one or more cameras you want to import to WorldBuilder and click Insert. Copies of selected objects are inserted into WorldBuilder's scene.

Update of the Camera Imported to WorldBuilder

You can update the Camera imported to WorldBuilder in the same way that all other types of MAX objects (cameras, lights, meshes and gizmos) and it is described at Update Copies of MAX Objects page.

 


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