3ds MAX interface:
Start 3ds MAX (versions from 3 to 7 are supported). In the
main menu line select Rendering / Environment. The
Environment and Effects dialog appears (see the right panel).
In the Atmosphere part of the dialog click at Add. This brings
up the Add Atmospheric Effect dialog, which lists all possible
atmospheric effects. Select WB Pro Communicator v.4.0
and click OK. The communicator is added to the atmospheric
effects queue and its properties appear at the bottom part
of the Environment and Effects dialog (see below).
First of all you have to make connection between 3ds MAX
and WorldBuilder. Click Connect and make sure that
the current state reads "Connected".
The next step is to fit units in both applications. We recommend
you to do this because it is much easier to deal with two
parts of the common scene all dimensions of which are expressed
in the same units. Look at the informational controls under
Parameters (the left column). If units are different in both
applications click Fit units button. This will change
units in WorldBuilder. Note that the 3ds MAX units remain
unchanged!
The animation ranges in both applications must be the same.
This is very important as both packages must render one and
the same animation sequence. Look at the informational controls
under Parameters (the right column). If animation ranges are
different click Fit frames button. This will change
the first and the last frames in WorldBuilder to make the
animation ranges in both applications equal to each other..
Note that the 3ds MAX frame range remains unchanged!
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