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WorldBuilder Tutorials
Snow Tutorial
Snow
Scene tutorial
There is no button "put snow into the scene"
that WorldBuilder allows, but you can easily build a landscape covered
with snow, a forest with snow on branches and set up the lights
to simulate winter. Here are some hints about doing all this things.
We will start with the lighting. Typically, shadows
in winter are of a distinct blue tint. Make the ambient light a
little bit bluish, but close to mid-intensity gray. Place a parallel
light source slightly above the horizon in the scene since, since
the sun in winter is close to the horizon. The color of the parallel
light can be a little bit yellowish. Do not make blue and yellow
tints too string, because it will make the fine tuning object's
photometry more difficult.
Snow on the terrain. The simplest way is to use material
with consistent color. Select the off white color, slightly blue.
Photometry: set diffuse and specular high so, that the lighted areas
will be almost white. Bumping adds a natural look to the snow. Use
some noisy texture for bumping, like "bump.bmp", available
in the standard Maps directory. Set its tiling to high values and
set some super-sampling to smooth the noise in a distance.
If you want to stress the contrast between snow and
bare land or rock, add some soil or rock material to the same area.
Use placing conditions to distribute rock on steep slopes and in
a specific range of altitude. It will produce some patches of bare
terrain.
Grass adds more realism and also helps to hide bump
tiling. Again, use white and blue-almost-white colors for it and
set the photometry as was done in the snow material. Extra grass
with different but close color can add more life to the scene.
Trees. Only trees with airbrush style foliage can
be easily converted into snow-covered trees. Again the same trick
works - set some snow material to the foliage. Hint: it would be
good to place the same basic snow material into your custom library
and add it to different objects, like trees, and vary it slightly.
Trunks should be textured with some dark-gray texture. In WB 2.1
there is a Procedural Textures plug-in that allows one to make composite
material. You can combine bark and snow material in one and use
the placing conditions to place snow on parts facing up. This trick
gives the impression of a thin layer of snow and can be used for
trees in large areas.
For single trees you can create a copy of a tree, shift it slightly
up, and assign to it the same snow material. It will give the impression
of a thick layer of snow on the tree. I would suggest using this
for trees on close view only, since making copies can be memory-expensive.
You can leave the scene without fog, to make a sunny
clear day. For the same reason you can remove clouds and make the
sky deep blue (the default sky is OK). Shadows from trees also help
to add to the winter sunny day impression. Do not forget to switch
on shadows in the light source and shadows for the trees in the
area whenever you need them!
Fog and more clouds turn everything into different
weather, and of course, you will need to adjust the lighting too.
Igor Borovikov. E-mail: igor@animatekusa.com
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