Discreet Announces Digital Element to develop JSR-184 exporter for 3DS Max
Partnership with Criterion to Drive Support for JSR 184(M3G) Exporter to the Growing Number of 3D Mobile Gaming Platforms Supported by Discreet 3ds max® Software
San Francisco, Calif.
The JSR-184 graphics specification has recently been adopted as part of the J2ME platform, and is expected to increase the market opportunity for 3D mobile games by providing a common framework for 3D games over wireless networks. Along with the JSR-184 exporter for 3ds max software, Discreet will be providing a desktop viewer, based on Hybrid Graphics OpenGL® ES that emulates the hardware profile of the mobile phone on a PC.
“We are constantly seeking innovative ways to support our customers in game development—a market that Discreet’s 3ds max software has played a leading role in for many years,” said Marc Petit, vice president of product development at Discreet. “Mobile gaming is one of the next frontiers for 3D, and Discreet is committed to providing seamless integration with all of the major gaming formats for cell phones and wireless handheld devices,” added Petit.
Under Criterion Software’s RenderWare Mobile Initiative, the Hybrid OpenGL®ES/JSR 184 graphics solution is seeing widespread adoption by cell phone and silicon manufacturers for delivery of embedded graphics standards on mobile devices.
“JSR 184 is one of the important content interfaces to OpenGL ES, enabling a wide range of developers to bring their content to market over cellular networks, while benefiting from improvements in hardware,” says Lincoln Wallen, Criterion’s VP RenderWare Mobile. “By providing a desktop version of the Hybrid OpenGL ES/JSR 184 solution, fully compatible with those embedded on cell phones, artists and developers will enjoy simplified workflow and better productivity. We are pleased to work closely with Discreet to ensure developers get the support they need to address this challenging market cost-effectively”
This announcement comes on the heels of the launch of the first international 3D mobile gaming competition by Discreet together with Nokia, Orange, Intel, IBM, In-Fusio, Criterion, Fathammer, NVIDIA, Kaolink and Ideaworks3D. More information about this contest is available online at www.3dmobilegamingcontest.com.
About 3ds max
RenderWare is used extensively among the game development community,
including heavyweights such as Activision, Atari, EA, Konami, Midway,
Rockstar Games, Sammy Studios, SCEA, Sony Online, THQ, Ubisoft and VUG.
RenderWare is currently powering over 500 games in development or released
– that’s one in four console skus using our services and technology.
Games published using RenderWare include some of the industry’s
hottest properties including Sonic Heroes, kill.switch, Grand Theft Auto:
– Vice City, Mortal Kombat 5 – Deadly Alliance and Burnout
2: Point of Impact.
For more information about RenderWare please visit http://www.renderware.com.
About Hybrid Graphics Ltd
Raz Public Relations
Discreet is a division of Autodesk, Inc. Discreet and 3ds
max are either trademarks or registered trademarks of Autodesk, Inc. /Autodesk
Canada Inc. in the USA and/or other countries. All other brand names,
product names, or trademarks belong to their respective holders.
During the course of this communication, we may make forward-looking statements regarding future events and the future performance of the Company. These forward-looking statements are subject to assumptions, risks and uncertainties, which are discussed in documents we file from time to time with the SEC and specifically in our Annual Report and 10-K filed for the year ended January 31, 2003. These documents contain and identify important factors that may cause the actual results to differ from those contained in our forward-looking statements.
Additionally, we may make statements regarding planned or future development efforts for our existing or new products and services. These statements are not intended to be a promise or guarantee of future delivery of products, services or features but merely reflect our current plans, which may change. Purchasing decisions should not be made based upon reliance on these statements.
The Company assumes no obligation to update these
forward-looking statements to reflect events that occur or circumstances
that exist or change after the date on which they were made.
Copyright © 2003-2016 Digital Element, Inc.
WorldBuilder Pro is a Trademark of Digital Element, Inc.
All Rights Reserved.