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Main Features:


Rosetta allows you to work with a number of the most popular 3D packages - 3ds max, LightWave, Maya, WB ( SoftImage and Cinema4D coming soon ). One of the main goals is to be able to create beautiful decoration in your scene using WB as well as being able to communicate between any pair of the packages or even between three or more packages simultaneously if you have the appropriate plug-ins.

Build a Common Scene in Two or More Packages
  Each Rosetta plug-in allows you to communicate freely between WorldBuilder and the target package, eliminating concerns about high polygon counts, importing/exporting hassles, and lack of support for graphical effects. Users can even render scenes with three or more packages simultaneously.

Network Communication
  Rosetta supports multiple sessions on a network. Each session can have multiple machines. No one machine needs to have all of the packages on it – one machine can have LightWave, the other can have 3ds max.

   
3ds max - WB
 
LightWave - WB
 
Maya - WB

Easily Coordinate Scene Elements

Share Characters or Landscape Surfaces
  Rosetta allows the user to adjust the objects’ scale, position, and orientation along the full length of your animation. Rosetta supports the sharing of objects with hierarchy.

   
3ds max
 
WorldBuilder
 
3ds max - WorldBuilder

Share Animated Cameras and Lights
  Rosetta allows the user to quickly define lights to be shared by all elements of the scene in order to build realistic combined scenes.


Share Shadows
  Rosetta shares and combines shadows from multiple light sources automatically. Assign the correct cross shadows from the character on the ground and from the tree on the character.

Render Common Scene
 

After coordinating scene elements you can render directly using Rosetta or rendering separately and use any composition methods. (For example: output to RPF)


Render Directly Using Rosetta:
Choose between regular z-buffer compositing and improved compositing ( a-buffer ), which utilizes coverage data for each pixel. You can also add volumetric effects in the last package of the render queue.


A La Carte – Only Buy What You Need
 

You only need to buy one plug-in per legal copy of each package you own – each is sold as a plug-in for a specific package. The network hub comes free with each plug-in. You may install as many WorldBuilder plug-in copies as you want with the purchase of a single plug-in. For example, if you own one copy of 3ds max, two copies of LightWave, and four copies of WorldBuilder Pro, you only need to buy three plug-ins, not seven – one 3ds max plug-in and two LightWave plug-ins. All of the WorldBuilder plug-ins come free with the purchase of a single plug-in. The hub is always free.





 

Legal Notices and Disclaimer:
These pages and the Rosetta software they describe are copyrighted to Digital Element, Inc. 2002, 2003. All Rights Reserved. The names, logos, and service marks for LightWave, Cinema 4D, SoftImage, 3ds max, and Maya are each held by their respective companies (NewTek, Cinema 4D, SoftImage, AutoDesk, and Alias respectively). Those companies reserve all rights to their copyrights, marks and logos. Logos and names of other products displayed on this page are for reference only. Digital Element is a licensed 3rd party developer for all products supported in those situations where a 3rd party development program is in place and is within its rights under SDK user license for the release of each plug-in individually. None of the respective companies have either expressed or implied endorsement for Rosetta. The usability and stability of Rosetta is strictly the responsibility of Digital Element, Inc.