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Main Features:
Rosetta allows you to work with a number of the most popular 3D
packages - 3ds max, LightWave, Maya, WB ( SoftImage and Cinema4D
coming soon ). One of the main goals is to be able to create beautiful
decoration in your scene using WB as well as being able to communicate
between any pair of the packages or even between three or more packages
simultaneously if you have the appropriate plug-ins.
| Build a Common Scene in Two or More Packages |
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Each Rosetta plug-in allows you to communicate
freely between WorldBuilder and the target package, eliminating
concerns about high polygon counts, importing/exporting hassles,
and lack of support for graphical effects. Users can even render
scenes with three or more packages simultaneously. |
| Network Communication |
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Rosetta supports multiple sessions on a network.
Each session can have multiple machines. No one machine needs
to have all of the packages on it – one machine can have
LightWave, the other can have 3ds max. |
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3ds max - WB |
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LightWave - WB |
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Maya - WB |
Easily Coordinate Scene Elements
| Share Characters or Landscape Surfaces
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Rosetta allows the user to adjust the objects’
scale, position, and orientation along the full length of your
animation. Rosetta supports the sharing of objects with hierarchy. |
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3ds max |
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WorldBuilder |
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3ds max - WorldBuilder |
| Share Animated Cameras and Lights
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Rosetta allows the user to quickly define lights
to be shared by all elements of the scene in order to build
realistic combined scenes. |

| Share Shadows |
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Rosetta shares and combines shadows from multiple
light sources automatically. Assign the correct cross shadows
from the character on the ground and from the tree on the character. |

| Render Common Scene |
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After coordinating
scene elements you can render directly using Rosetta or rendering
separately and use any composition methods. (For example:
output to RPF)
Render Directly Using Rosetta:
Choose between regular z-buffer compositing and improved compositing
( a-buffer ), which utilizes coverage data for each pixel.
You can also add volumetric effects in the last package of
the render queue.
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| A La Carte – Only Buy What You
Need |
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You only need
to buy one plug-in per legal copy of each package you own –
each is sold as a plug-in for a specific package. The network
hub comes free with each plug-in. You may install as many WorldBuilder
plug-in copies as you want with the purchase of a single plug-in.
For example, if you own one copy of 3ds max, two copies of
LightWave, and four copies of WorldBuilder Pro, you only need
to buy three plug-ins, not seven – one 3ds max plug-in
and two LightWave plug-ins. All of the WorldBuilder plug-ins
come free with the purchase of a single plug-in. The hub is
always free. |
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