“Overall, I have
found Rosetta to be very reliable and easy to use. I am looking forward
to seeing how this product evolves with future revisions.”
Colm Prendergast
Have you ever tried to import a model and have it not render correctly
in target package?
Have you ever wasted time re-importing a model just to do some small
cleanup?
Have you ever found the perfect model – but it just doesn’t
look right or isn’t compatible with the package you are working?
Traditional importing and exporting relies on the source package
and the target package having similar enough rendering systems that
you can model effectively in one package and have it look as you
intended in the other package. It also limits you to the filters
of one of the two packages.
Digital Element’s Rosetta plug-ins are a brand new technology
that solves all of these issues and more. Now you can build part
of your package in WorldBuilder, part in 3ds max, and part in LightWave
– and render it all together without any traditional importing
or exporting. Everything renders in its native package and looks
just as you intended – and you get the composite image.
How does Rosetta work?
If you are a Max user and a LightWave User and you have both of
those Rosetta plug-ins, then you can build some assets in Max and
some in LightWave. When you load the Rosetta plug-ins, it sits on
top of your two packages and builds the composite image, sparking
each render and sharing data. All assets get rendered in their native
package and some asset data is shared between the packages in order
to build a composite scene.
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Key Rosetta Features: |
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Share lighting, cameras,
and shadows between multiple packages.
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Network render your
entire scene. |
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Sparks individual renders
on each package. |
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Composites on an a-buffer
and z-buffer. |
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Each plug-in is completely
modular. |
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| Where is the WorldBuilder Rosetta Communicator? |
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Each of the plug-ins is a communicator
between WorldBuilder and the target package. The way you get,
for example, Max and LightWave to talk to each other is to buy
each of the plug-ins – the connection happens automatically.
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| What plug-ins have you released? What is
planned? |
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Rosetta for LightWave and 3ds max have been released.
Rosetta for Maya should ship in the coming two months and Rosetta
for Cinema 4D and SofImage are planned before the end of 2003. |

| What is the final render quality? |
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Sample movies have been put online. We have provided
a download of the uncompressed movies as well for a representative
sample. Click here to check those out. |

| Why use Rosetta? Why not just Import? |
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It depends on whether you want all of the specific
features of each native package. Remember that when you import
you are losing half of your options. Often times you don’t
get the versatility you wanted. Also, Rosetta speeds up the
production process because you never have to re-import. Everything
is dynamically linked. |
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