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Export 184 Professional:

 
Converts
AnimationController
AnimationTrack
Appearance
Background
Camera
Group
Image2D
IndexBuffer
KeyframeSequence
Light
Material
Mesh
Morphing Mesh
Node
Object3D
Skinned Mesh
Sprites 3D
Texture2D
Transform
TriangleStripArray
VertexArray
Vertex Buffer

Optimizes

Polygon Meshes, Textures, M3G File Size



With the texture tool you can quickly optimizetexture maps for mobile environments.


Pro Adds:

More Control:

  • Optimized stripping of the Meshes
  • Editable service components and properties for AnimationTrack, KeyFrameSequence, PolygonMode
  • Align property of nodes modifiable
  • Ability to add a link to external m3g files in the External Links section of m3g file
  • Ability to use original texture for textures marked as external file
  • Recreates textures with properties defined by user
  • Supports Self- illumination material property
  • Add “Mutable” property to image (using image as RenderTarget)
  • Includes a set of animation controllers for 3dsmax similar to JSR184 controllers

Added exporting and M3G Player capability:

  • Export 3dsmax Path controllers
  • Export morphing animation
  • Export a set of Objects and using these objects as LOD - objects in M3Gplayer



    The player lets you step through animation sequences and preview them prior to migrating them to a mobile environment. You can customize characteristics to simulate different handsets.

  • Export several of Particle systems
  • Set and export Object Mass property (gravity)

Improved User Interface and Usability:

  • Multiple selection in JSR184 Scene Tree with group operation with selected objects
  • Shows editable and non-editable parameters of objects by different colors
  • “Show Player” button invokes M3GPLayer window and shows preview of scene
  • Highlight objects with the same Scope
  • Scene graph nodes form conceptual groups independent of the scene graph hierarchy. Only those objects are rendered that are in the same scope as the Camera.
  • View objects related by scope -- light source only has an effect on Meshes within a scope
  • Save/Load all settings of JSR184 scene to/from .max file.

Additional features:

  • Support 3dsmax v.6
  • Fixed bugs found in 3dsmax 7’s basic plug-in
Export Capabilities

Export 184 supports the following 3DS Max entities:





Category
Feature
Limitations
Animations Float controllers (Bezier & Linear)
 
Linear position controllers (Bezier & Linear)
 
Rotation controllers (Bezier & Linear)
 
Scale controllers (Bezier & Linear)
Only uniform scaling supported.
Color controllers (Bezier, & Linear)
 
Cameras Free camera
Depth of field and orthographic projection not supported
Target camera
Depth of field and orthographic projection not supported
Geometry Any triangle-convertible geometry  
Multiple UV’s per vertex
Hardware limitations
Multiple normals per vertex
 
Vertex colors
 
Vertex weights
 
Hierarchy Full matrix hierarchy is converted All scales except animated scales are pushed down the tree to the geometry.
Lights Omni light
Only Far attenuation supported.
Spot Light
Only the falloff angle is supported (not hotspot)
Directional Lights
 
Ambient Lights
 
Light intensity
 
Light on/off switch
 
Animated light position, direction
 
Animated light color
 
Nonlinear Distance Attenuation
 
Materials Multi/Sub Object-materials
Self-Illumination
Ambient material attributes with animation
 
Diffuse material attributes with animation
 
Specular material attributes with animation
 
Emissive material attributes with animation
 
Diffuse texture maps
Hardware limitations
Opacity texture maps
Hardware limitations
Texture clamp modes  
Two-sided attribute
Disables backface culling for these objects, so they are only lit from one side
Vertex color mapping
Opacity and key-framed opacity information
Animated UV offset, tile and rotation
 
Morphing Morpher modifier
 
Skin Skin modifier
Gizmos are not supported
Environment Fog
Only linear fog supported
Environment Map
 
Background Color  


 
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