Category |
Feature
|
Limitations |
| Animations |
Float controllers (Bezier & Linear)
|
|
Linear position controllers (Bezier & Linear)
|
|
Rotation controllers (Bezier & Linear)
|
|
Scale controllers (Bezier & Linear)
|
Only uniform scaling supported. |
Color controllers (Bezier, & Linear)
|
|
| Cameras |
Free camera
|
Depth of field and orthographic projection not supported |
Target camera
|
Depth of field and orthographic projection
not supported |
| Geometry |
Any triangle-convertible geometry |
|
Multiple UV’s per vertex
|
Hardware limitations |
Multiple normals per vertex
|
|
Vertex colors
|
|
Vertex weights
|
|
| Hierarchy |
Full matrix hierarchy is converted |
All scales except animated scales are pushed down the tree
to the geometry. |
| Lights |
Omni light
|
Only Far attenuation supported. |
Spot Light
|
Only the falloff angle is supported (not hotspot) |
Directional Lights
|
|
Ambient Lights
|
|
Light intensity
|
|
Light on/off switch
|
|
Animated light position, direction
|
|
Animated light color
|
|
Nonlinear Distance Attenuation
|
|
| Materials |
Multi/Sub Object-materials
|
Self-Illumination |
Ambient material attributes with animation
|
|
Diffuse material attributes with animation
|
|
Specular material attributes with animation
|
|
Emissive material attributes with animation
|
|
Diffuse texture maps
|
Hardware limitations |
Opacity texture maps
|
Hardware limitations |
| Texture clamp modes |
|
Two-sided attribute
|
Disables backface culling for these objects,
so they are only lit from one side |
Vertex color mapping
|
Opacity and key-framed opacity information |
Animated UV offset, tile and rotation
|
|
| Morphing |
Morpher modifier
|
|
| Skin |
Skin modifier
|
Gizmos are not supported |
| Environment |
Fog
|
Only linear fog supported |
Environment Map
|
|
| Background Color |
|